Periodic Tapping Mechanisms of Skill Learning in a Fast-Paced Video Game
收藏Mendeley Data2024-03-27 更新2024-06-27 收录
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https://kilthub.cmu.edu/articles/dataset/Periodic_Tapping_Mechanisms_of_Skill_Learning_in_a_Fast-Paced_Video_Game/21599775
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资源简介:
Dataset, software, and computational models used for a project entitled "Periodic Tapping Mechanisms of Skill Learning in a Fast-Paced Video Game". This folder includes the 3 ACT-R models that are referenced in the paper as well as all the code and data that were used to preprocess and analyze the data. We are leveraging ACT-R's periodic tapping motor extension to simulate human learning at very fast speed (<= 500 ms) in the Auto Orbit video game. Folder organization: 1) Periodic Tapping Skill Learning - Code: This includes the ACT-R models, demographic information, Human & model measure files, and all the scripts that were used to generate the figures and statistics 2) Periodic Tapping Skill Learning - Data: This includes the game scores and event files (log files) for both humans and ACT-R models
本数据集、软件及计算模型均服务于题为《快节奏电子游戏中技能学习的周期性敲击机制》的研究项目。本文件夹包含论文中提及的3个ACT-R(Adaptive Control of Thought-Rational)模型,以及用于数据预处理与分析的全部代码与数据集。本研究依托ACT-R的周期性敲击运动扩展模块,模拟人类在《Auto Orbit》电子游戏中的高速(≤500毫秒)学习过程。文件夹组织如下:1. 《周期性敲击技能学习 - 代码》:内含ACT-R模型、人口统计学信息、人类与模型行为测量文件,以及用于生成图表与统计结果的全部脚本;2. 《周期性敲击技能学习 - 数据》:包含人类玩家与ACT-R模型的游戏得分及事件文件(日志文件)
创建时间:
2023-06-28



