Gaming And Video Streaming Traffic for 5G Research
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https://ieee-dataport.org/documents/gaming-and-video-streaming-traffic-5g-research
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资源简介:
This dataset presents approximately 200 hours of network traffic captures focused on online gaming and video streaming applications, addressing 5G-related challenges of high throughput and low latency. Collected in Ottawa, Canada, and globally from 11 mobile operators across nine countries, the data includes timestamps, packet lengths (bytes), protocols, and IP addresses. Supplementary information such as geolocation, content provider labels, and round-trip latency (ms) enhances usability. Captured across Windows, Android, and MacOS platforms, the dataset covers traffic from games like League of Legends, Teamfight Tactics, and Valorant, and streaming services including YouTube, Netflix, Prime Video, and Crave.
本数据集包含约200小时的网络流量捕获数据,聚焦于网络游戏与视频流应用场景,旨在解决5G高吞吐量、低时延相关的技术挑战。该数据集采集自加拿大渥太华,以及全球9个国家的11家移动通信运营商,包含时间戳、数据包长度(字节)、通信协议与IP地址等核心字段。此外还附带地理位置、内容提供商标签以及往返时延(ms)等补充信息,有效提升了数据集的可用性与实用价值。本次数据捕获覆盖Windows、Android及MacOS多操作系统平台,涵盖《英雄联盟》(League of Legends)、《云顶之弈》(Teamfight Tactics)与《无畏契约》(Valorant)等多款热门网络游戏,以及YouTube、Netflix、Prime Video与Crave等主流视频流服务的网络流量。
提供机构:
Shirmohammadi, Shervin; Hashemi, Mahmoud; Hassanein, Ahmed



