Game-Based Learning for Large-Scale Online Education: Replication Dataset and Materials
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This dataset accompanies the manuscript “Game-based learning for large-scale online education: A study of motivation and performance in MOOCs.” It includes the anonymized data, survey instruments, results summaries, visualizations, and intervention links used in the study. The project evaluated the motivational and performance impact of integrating a lightweight game-based formative assessment in a national MOOC on cybersecurity, using Self-Determination Theory and cognitive load principles. Public access to both conditions is available: GBL version: https://pandejeetendra-rgb.github.io/cyber-snake-game/?pid= Control version: https://pandejeetendra-rgb.github.io/cyber-control-quiz/?pid= Also included is the Google Apps Script code used for randomized group allocation. All resources are shared to promote replication, transparency, and reuse under a CC BY 4.0 license.



