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IPQ Igroup Presence Questionnaire responses for Virtual Reality Stimuli

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Mendeley Data2024-03-27 更新2024-06-27 收录
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36 participants (14 female) aged between 19 to 26 (M=21.6, SD.166) responded to 14 items of Igroup Presence Questionnaire (T. Schubert, F. Friedmann, and H. Regenbrecht, 2001) after they engaged with 10 different VR applications through 12 sessions using an head mounted display system. Two of the applications were evaluated twice, at the beginning and at the end of the study. The applications were: BD Back to Dinasour Island - CryTech AFM Affected : The Manor - Fallen Planet Studios IE I Expect You To Die - Schell Games IM InMind - Luden.io / Nival SE 08:46 - 846 Studios AFC Affected : Carnival - Fallen Planet Studios EV Evade PL Pulse - Slick VR DL Don't let go- Skydome Studios GL G2A Land - G2A The responses are taken through a 5-point Likert scale. Negatively phrased items which are coded as [R] are already reverse coded in the provided dataset. T. Schubert, F. Friedmann, and H. Regenbrecht, “The experience of presence: Factor analytic insights,” Presence Teleoperators Virtual Environ., vol. 10, no. 3, pp. 266–281, 2001.

本数据集共纳入36名参与者(其中女性14名),年龄介于19至26岁(均值M=21.6,标准差SD=1.66)。所有参与者借助头戴式显示器(Head Mounted Display, HMD)系统完成12次实验会话、体验10款不同虚拟现实(Virtual Reality, VR)应用后,完成了由T. Schubert、F. Friedmann与H. Regenbrecht于2001年编制的Igroup存在感问卷(Igroup Presence Questionnaire, IPQ)的14个条目作答。其中2款VR应用在研究的起始与结束阶段分别接受了两次评估。本次研究涉及的VR应用如下:BD《Back to Dinosaur Island》——CryTech;AFM《Affected : The Manor》——Fallen Planet Studios;IE《I Expect You To Die》——Schell Games;IM《InMind》——Luden.io / Nival;SE《08:46》——846 Studios;AFC《Affected : Carnival》——Fallen Planet Studios;EV《Evade》;PL《Pulse》——Slick VR;DL《Don't Let Go》——Skydome Studios;GL《G2A Land》——G2A。所有问卷作答均采用5级李克特量表(Likert Scale)进行收集。标注为[R]的反向措辞条目已在本数据集中完成反向编码处理。本研究采用的Igroup存在感问卷原始文献为:T. Schubert, F. Friedmann, H. Regenbrecht, "The experience of presence: Factor analytic insights," *Presence: Teleoperators and Virtual Environments*, 第10卷第3期,第266–281页,2001年。
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2024-01-23
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