This database reflects survey data designed to ascertain the presence of Empathetic Playable Characters in Video Games, allowing answering the following research questions: Which psychosocial characte
Esta estadística presenta el número de usuarios de juegos digitales en Estados Unidos en 2015 y proporciona una previsión hasta el año 2021, desglosado por grupo de edad. Se prevé que la cifra de ju
Significant fluctuations are estimated for all segments over the forecast period for the arpu. Overall, the indicator appears to follow a positive trend, as there are more increasing values than decre
The study sample is the global commercial off-the-shelf (COTS) digital games until 2020 (from now designated by global COTS digital games), retrieved from Ribeiro & Veloso (2022). The sample of global