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The Mediating Role Of Life Satisfaction, Internet Gaming Disorder, And Negative Affect Within The Relationship Of Basic Psychological Needs Satisfaction And Depression

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NIAID Data Ecosystem2026-03-12 收录
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Abstract The purpose of this study was to propose a model in order to examine the relationships between Internet Gaming Disorder (IGD), depression, life satisfaction (LS), basic psychological needs satisfaction (BPNS), and negative affect (NA). A total of 339 university students participated in this study. Of the participants, 244 mentioned that they played digital games, and 95 mentioned that did not play any games. Of these 244 students, 131 were female (53.7%) and 113 were male (46.3%). In the study, Personal Information Form, Internet Gaming Disorder-ShortForm, Basic Psychological Needs Satisfaction Scale, Negative Affect Scale, and The Satisfaction With Life Scale were used as data collection tools. As a result of the structural equation model, it was found that the relationship between basic psychological needs and IGD was mediated by life satisfaction. Besides, it was concluded that negative affect mediated the relationship between IGD and depression. Key Words: IGD, Basic Psychological Need Satisfaction, Life satisfaction, Negative Affect, Depression

摘要 本研究旨在构建模型,以考察网络游戏障碍(Internet Gaming Disorder, IGD)、抑郁、生活满意度(Life Satisfaction, LS)、基本心理需求满足(Basic Psychological Needs Satisfaction, BPNS)与负面情绪(Negative Affect, NA)之间的关联。本研究共纳入339名大学生作为被试。其中244名被试报告有电子游戏游玩经历,剩余95名被试未进行任何电子游戏游玩。在244名有游戏经历的被试中,女性131名(占比53.7%),男性113名(占比46.3%)。本研究采用个人信息问卷、网络游戏障碍简版量表、基本心理需求满足量表、负面情绪量表及生活满意度量表作为数据采集工具。经结构方程模型分析,结果显示基本心理需求满足与网络游戏障碍之间的关联以生活满意度为中介变量。此外,本研究证实负面情绪在网络游戏障碍与抑郁的关联中发挥中介作用。 关键词:网络游戏障碍(Internet Gaming Disorder, IGD)、基本心理需求满足(Basic Psychological Need Satisfaction)、生活满意度(Life Satisfaction, LS)、负面情绪(Negative Affect, NA)、抑郁(Depression)
创建时间:
2021-08-02
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