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Using dynamic Bayesian optimization to induce desired effects in the presence of motor learning: a simulation study

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DataCite Commons2025-12-03 更新2026-04-25 收录
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https://tandf.figshare.com/articles/dataset/Using_dynamic_Bayesian_optimization_to_induce_desired_effects_in_the_presence_of_motor_learning_a_simulation_study/30777887/1
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We sought to establish whether dynamic Bayesian optimization (DBO) is a suitable algorithm for human-in-the-loop-optimization (HILO) of the control input of devices interacting with individuals whose output changes during optimization as resulting from motor learning. Simulations were conducted assuming either purely time-dependent participant responses, or assuming responses from state-space models of motor learning. DBO generally outperformed standard Bayesian optimization (BO) in convergence to optimal inputs and outputs after a certain number of iterations. DBO may improve the performance of HILO over BO when a sufficient number of iterations can be evaluated to accurately distinguish between unstructured variability and learning.

本研究旨在探明动态贝叶斯优化(dynamic Bayesian optimization, DBO)是否适用于人机交互设备控制输入的人机循环优化(human-in-the-loop-optimization, HILO)——该优化场景中,设备的交互对象的输出会因运动学习过程在优化期间发生变化。本研究开展了两类仿真实验:一类假设参与者的响应仅随时间变化,另一类则采用运动学习的状态空间模型生成参与者响应。在经过一定数量的迭代后,动态贝叶斯优化在收敛至最优输入与输出的表现上,整体优于标准贝叶斯优化(Bayesian optimization, BO)。当可通过足够次数的迭代精准区分无结构变异性与运动学习过程时,动态贝叶斯优化相较于标准贝叶斯优化,可提升人机循环优化的性能。
提供机构:
Taylor & Francis
创建时间:
2025-12-03
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