five

Play as mediator for knowledge-creation in Problem Based Learning

收藏
DataCite Commons2020-06-29 更新2024-07-06 收录
下载链接:
https://journals.aau.dk/index.php/pbl/article/view/1203
下载链接
链接失效反馈
官方服务:
资源简介:
This article recounts reflections by a small group of students and their supervisor on play utilized at their meetings as part of a Problem Based Learning (PBL) process. The students experienced how a less traditional professor-student relationship arose, which transformed their interaction and relationship into a more holistic, trustful, sensitive, open, creative and collaborative form that gave rise to the following questions: what can a more playful approach bring into a PBL learning-space? What influence can play have on learning, and on student-to-student and student-supervisor relationships and collaboration? Why did the students find that this experience enhanced a learning that differed from their earlier experiences? What was it play had mediated? The article, which is also a theoretical discussion of future pedagogics in Higher Education, introduces a new model including three different knowledge forms. These take their departure from a PBL approach - regarded as a ‘problem-solving’ approach to learning, and PpBL (Play and Problem Based Learning), a ‘playful’, experimenting and intuitive approach.

本文记录了一小群学生及其导师对会议中运用游戏的反思,这些游戏是基于问题的学习(PBL)过程的一部分。学生们感受到一种非传统的师生关系逐渐形成,这种关系将他们的互动模式转变为更具整体性、信任性、敏感性、开放性、创造性与协作性的形态,并由此引发了以下问题:更具游戏性的方法能为PBL学习空间带来什么?游戏对学习、生生关系、师生关系及协作会产生何种影响?为何学生认为此次体验所促进的学习与以往经历有所不同?游戏究竟介导了什么?本文同时也是对高等教育未来教学法的理论探讨,提出了一种包含三种不同知识形态的新模式。这些知识形态源于两种学习路径:其一为PBL路径,即“问题解决”导向的学习方式;其二为游戏与问题融合的学习(PpBL)路径,即“游戏化”、实验性与直觉性的学习方式。
提供机构:
Journal of Problem Based Learning in Higher Education
创建时间:
2016-01-12
5,000+
优质数据集
54 个
任务类型
进入经典数据集
二维码
社区交流群

面向社区/商业的数据集话题

二维码
科研交流群

面向高校/科研机构的开源数据集话题

数据驱动未来

携手共赢发展

商业合作