The Evolution of Stem as a Concept, in Science Education – A 21st Century Perspective
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The transition from STEM to STEAM education signifies a profound shift in contemporary pedagogy, acknowledging the need to integrate not just science, technology, engineering, and mathematics but also the arts into the learning process. This transformation is primarily driven by evolving job market demands, necessitating a more comprehensive skill set in students. Practical implications of this shift involve creative teaching techniques and technologies that foster imagination, experiential learning, and interdisciplinary comprehension. However, within the STEAM domain, significant knowledge gaps remain, offering opportunities for further exploration and development. The primary knowledge gap involves framing STEAM from an enactive-ecological viewpoint. While broader STEM and STEAM research is well-established, the application of enactive and ecological theories in the context of STEAM education is largely uncharted territory. Addressing this gap has the potential to enhance STEAM pedagogy by integrating insights from these theories into educational practices. The second gap relates to the technical underpinnings of integrated teaching and learning in STEM/STEAM contexts. Seamless integration of knowledge domains is vital for meaningful learning experiences that transcend traditional disciplinary boundaries. Robust technical foundations are needed, encompassing digital learning ecosystems, interdisciplinary content development, innovative pedagogical frameworks, accessibility, and inclusivity, professional development for educators, data analytics, and assessment, collaborative environments, real-world application, and immersive technologies. The third gap involves the incorporation of mixed reality (XR) as an educational technology approach within the STEAM framework from an enactive-ecological perspective. XR technologies, including augmented reality (AR), virtual reality (VR), and mixed reality, have the potential to greatly enhance STEAM education. However, further research is required to maximize the use of these technologies from an enactive-ecological standpoint, emphasizing active learning, sensorimotor engagement, experiential learning, and contextual understanding. The fourth knowledge gap emphasizes the importance of ongoing research in the STREAM (STEM + Research + Arts) narrative. Research is a cornerstone for advancing our understanding of the efficacy of various pedagogical approaches, the impact of integrating arts into STEM, the role of enactive-ecological theories, the outcomes of immersive technologies, and the development of unified models for interdisciplinary learning. Strong research practices inform evidence-based teaching and consistently enhance STEAM education. Finally, transition from STEM to STREAM is a crucial development in education, equipping students with the skills and knowledge needed to thrive in a rapidly changing world. While this shift promotes innovative teaching methods and technologies, addressing the identified knowledge gaps and prioritizing research are essential to fully realize the potential of STEAM education. Ultimately, it empowers students to excel in a dynamic and complex global landscape while advancing educational practices through empirical research and evidence-based approaches.
从STEM(科学、技术、工程、数学)到STEAM(科学、技术、工程、艺术、数学)教育的转变,标志着当代教育学领域的深刻变革——这一转变认可了在学习过程中不仅需整合科学、技术、工程与数学,还需融入艺术的必要性。这一变革主要由不断演变的就业市场需求推动,要求学生具备更全面的技能组合。这一转变的实践意义在于采用富有创造性的教学方法与技术,以培养想象力、体验式学习能力及跨学科理解能力。然而,在STEAM领域内,仍存在显著的知识空白,为进一步探索与发展提供了机遇。
主要的知识空白在于从生成-生态视角(enactive-ecological viewpoint)构建STEAM教育框架。尽管更广泛的STEM与STEAM研究已较为成熟,但生成与生态理论在STEAM教育场景中的应用仍属未知领域。填补这一空白有望通过将这些理论的洞见融入教育实践,从而提升STEAM教学法。
第二个知识空白涉及STEM/STEAM场景下整合式教与学的技术基础。知识领域的无缝整合对于超越传统学科边界的有意义学习体验至关重要。需要坚实的技术基础,涵盖数字学习生态系统、跨学科内容开发、创新教学框架、可访问性与包容性、教育者专业发展、数据分析与评估、协作环境、现实世界应用以及沉浸式技术(immersive technologies)。
第三个知识空白涉及从生成-生态视角出发,将混合现实(mixed reality, XR)作为教育技术方法纳入STEAM框架。XR技术(包括增强现实(augmented reality, AR)、虚拟现实(virtual reality, VR)及混合现实)有望极大提升STEAM教育质量。然而,需进一步研究以从生成-生态视角最大化这些技术的应用价值,重点关注主动学习、感觉运动参与、体验式学习及情境理解。
第四个知识空白强调在STREAM(STEM+研究+艺术,STREAM)叙事中持续研究的重要性。研究是深化我们对以下方面理解的基石:各类教学方法的有效性、艺术融入STEM的影响、生成-生态理论的作用、沉浸式技术的成果,以及跨学科学习统一模型的开发。扎实的研究实践为循证教学提供指导,并持续提升STEAM教育水平。
最后,从STEM到STREAM的转变是教育领域的关键发展,为学生提供在快速变化的世界中茁壮成长所需的技能与知识。尽管这一转变推动了创新教学方法与技术的发展,但解决已识别的知识空白并优先开展研究对于充分实现STEAM教育的潜力至关重要。最终,这不仅使学生能够在动态复杂的全球环境中脱颖而出,还通过实证研究与循证方法推动教育实践的进步。
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My University
创建时间:
2024-03-18



