Between the Game System and the Virtual World, 2008
收藏CESSDA2020-09-02 更新2024-08-03 收录
下载链接:
https://datacatalogue.cessda.eu/detail?lang=en&q=e47d037c36afb401fde5814aa40fa59d0388840d3ef25e710aaad4df30711751
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资源简介:
The project utilizes qualitative methods, i.e. game analyses and interviews with and empirical observations of computer game players. Working from the hypothesis that there are three main game features that support the transdiegetic frame of reference, the project studies the graphical user interface, the use of audio, and the player's personification in the game world. The project studies how these are positioned in the game and how they work to provide information to the player about the game system.
本项目采用质性研究方法,具体涵盖游戏分析、电脑游戏玩家访谈及实证观察。本项目基于「存在三大核心游戏特征可支撑跨叙事参考框架(transdiegetic frame of reference)」这一研究假设,围绕图形用户界面(Graphical User Interface)、音频运用以及玩家在游戏世界中的拟人化表现三大维度展开研究,旨在探究这三类特征在游戏中的具体定位与运作方式,以及它们如何为玩家传递有关游戏系统的相关信息。
提供机构:
Norwegian Social Science Data Services



