Accessing various means for Classroom Engagement to justify the need of Gamification
收藏DataCite Commons2025-05-01 更新2025-05-17 收录
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https://data.mendeley.com/datasets/syxd4b7443
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资源简介:
This data set consists of records of survey conducted for identifying the need for gamification in comparison to our present education system. Gamification is a vast concept of changing the non-gaming environment into a gaming environment and now it's time to bring change to our present Indian education system.
本数据集包含为对比现行教育体系与游戏化(Gamification)需求而开展的调研相关记录。游戏化是将非游戏环境转化为游戏环境的宽泛概念,如今正是变革印度现行教育体系的适当时机。
提供机构:
Mendeley
创建时间:
2021-02-08



