five

tic-tac-toe

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OpenML2014-04-06 更新2024-05-23 收录
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**Author**: David W. Aha **Source**: [UCI](https://archive.ics.uci.edu/ml/datasets/Tic-Tac-Toe+Endgame) - 1991 **Please cite**: [UCI](http://archive.ics.uci.edu/ml/citation_policy.html) **Tic-Tac-Toe Endgame database** This database encodes the complete set of possible board configurations at the end of tic-tac-toe games, where "x" is assumed to have played first. The target concept is "win for x" (i.e., true when "x" has one of 8 possible ways to create a "three-in-a-row"). ### Attribute Information (x=player x has taken, o=player o has taken, b=blank) 1. top-left-square: {x,o,b} 2. top-middle-square: {x,o,b} 3. top-right-square: {x,o,b} 4. middle-left-square: {x,o,b} 5. middle-middle-square: {x,o,b} 6. middle-right-square: {x,o,b} 7. bottom-left-square: {x,o,b} 8. bottom-middle-square: {x,o,b} 9. bottom-right-square: {x,o,b} 10. Class: {positive,negative}

**作者**:戴维·W. 阿哈(David W. Aha) **来源**:[UCI机器学习仓库](https://archive.ics.uci.edu/ml/datasets/Tic-Tac-Toe+Endgame) - 1991年 **请引用**:[UCI引用规范](http://archive.ics.uci.edu/ml/citation_policy.html) **井字棋(Tic-Tac-Toe)残局数据库** 该数据库完整编码了井字棋游戏结束时的所有可能棋盘布局,默认先手为"x"玩家。待学习的目标概念为“x玩家获胜”,即当"x"达成8种可能的“三子连线”布局之一时,判定结果为真。 ### 属性信息 (注:x表示该位置被x玩家占据,o表示被o玩家占据,b表示该位置为空) 1. 左上角格子:取值集合为{x, o, b} 2. 中上格子:取值集合为{x, o, b} 3. 右上角格子:取值集合为{x, o, b} 4. 中左格子:取值集合为{x, o, b} 5. 中心格子:取值集合为{x, o, b} 6. 中右格子:取值集合为{x, o, b} 7. 左下角格子:取值集合为{x, o, b} 8. 中下格子:取值集合为{x, o, b} 9. 右下角格子:取值集合为{x, o, b} 10. 类别(Class):取值集合为{正类, 负类}
创建时间:
2014-04-06
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