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Steam user VR headset share worldwide 2024, by device

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www.statista.com2024-10-23 更新2025-03-25 收录
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https://www.statista.com/statistics/265018/proportion-of-directx-versions-on-the-platform-steam/
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During the September 2024 survey, just over 36 percent of Steam users with a virtual reality (VR) headset stated that they had a Meta Quest 2. Overall, under two percent of all Steam users reported to have a VR headset. VR headsetsVR systems often use VR headsets to generate a simulated experience. Typically, these devices consist of a head-mounted display (HMD), a wraparound headset which does not allow light or images from the real world to interfere with the virtual one. VR headset suppliers include Meta Quest (previously Oculus), Sony, HTC, and Valve, with interest in these vendors often rising in line with the timing of new product releases. MetaverseRegarded as the next iteration of the internet, the metaverse is where the physical and digital worlds come together. As an evolution of social technologies, the metaverse allows digital representations of people, avatars, to interact with each other in a variety of settings. Development of the metaverse will require collaboration across companies, creators, and policymakers. In addition to this, continued investment in product innovation and tech talent will also be needed.

在2024年9月的调查中,略超过36%的配备虚拟现实(VR)头显的Steam用户表示他们拥有Meta Quest 2。总体而言,所有Steam用户中仅有不到2%的人报告称他们拥有VR头显。VR头显,作为VR系统生成模拟体验的关键设备,通常由头戴式显示器(HMD)和环绕式头戴设备组成,该设备不允许现实世界中的光线或图像干扰虚拟世界。VR头显供应商包括Meta Quest(前身为Oculus)、Sony、HTC和Valve,这些供应商的兴趣通常与新产品发布的时机同步增长。元宇宙被视为互联网的下一迭代,是物理世界与数字世界融合的领域。作为社交技术的演变,元宇宙允许数字化的个人代表,即化身,在多种环境中相互交互。元宇宙的发展将需要公司、创作者和政策制定者之间的协作。此外,对产品创新和技术人才的持续投资也将是必要的。
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