Object-Centric Event Log for Age of Empires Game Interactions
收藏Mendeley Data2024-06-12 更新2024-06-29 收录
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https://zenodo.org/records/11506366
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资源简介:
The dataset contains object-centric event logs in the OCEL 2.0 ( https://www.ocel-standard.org/ ) format. The event logs originate from 100,000 Age of Empires 2 matches. In this real-time strategy game, players control units (like villagers or archers) and build structures (like houses or lumber camps) to create an efficient economy and win against the other players. Players can control multiple units at once, and they can utilize game mechanics to automate parts of the process for them, so they must not trigger every event themselves. The beginning of the game focuses on building economic structures that are as efficient as possible. Normative process descriptions, so-called build orders, describe battle-tested interaction patterns for the beginning of the game, similar to chess openings. The object-centric event log is given in three sizes. The large object-centric event log contains 1000 matches and has the following properties: Property Value Objects 627,575 Object Types 121 Events 1,717,223 Event Types 820 The medium object-centric event log contains 100 matches and has the following properties: Property Value Objects 58,740 Object Types 84 Events 159,992 Event Types 470 The small object-centric event log contains 1 match and has the following properties: Property Value Objects 300 Object Types 25 Events 823 Event Types 87
创建时间:
2024-06-08



