Training Translators for Video Game Localization: In Search of a Pedagogical Approach
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ABSTRACT Based on the assumption that video game localization inevitably has levels of collaboration among their agents, forming a collaborative continuum that involves localization managers, translators, localization coordinators, and linguistic testers, who directly or indirectly influence the game to be localized, game localization teaching can also adopt a collaborative approach, dynamically promoting experience exchanges between translation teachers and students, and other collaborators. Accordingly, this paper, conceived as a didactic proposal of qualitative and naturalistic bias (GILE, 2009; CHESTERMAN; WILLIAMS, 2002), describes possibilities for incorporating video game localization in translation teaching using a collaborative pedagogical approach (KIRALY, 2000).
摘要:基于电子游戏(video game)本地化过程中各参与主体必然存在不同程度的协作这一前提,其协作连续体覆盖本地化经理、译者、本地化协调员与语言测试员,上述主体均会直接或间接对拟本地化游戏产生影响;而电子游戏本地化教学亦可借鉴协作模式,动态推动翻译教师、学生及其他协作方之间的经验交互与共享。有鉴于此,本文作为一项秉持定性自然主义取向的教学方案(GILE,2009;CHESTERMAN、WILLIAMS,2002),阐述了运用协作教学法(collaborative pedagogical approach)将电子游戏本地化内容融入翻译教学的可行路径。




