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Case study Promise Me - dataset

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DataCite Commons2024-07-30 更新2024-08-31 收录
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https://data.4tu.nl/datasets/8ae50580-12e6-4430-ae01-1a10a1800c44/1
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The case study with the game <em>Promise Me </em>was conducted as part of the GAMPSISS project, funded by The Dutch Research Council (NWO). For the study, three surveys were designed and analyzed (one pre-game and two post-game surveys).The first two surveys (pre- and post-game) measured differences in players' scores concerning their responsibility toward a vegan eating diet. The third survey (post-game) was sent to the participants one week after the game to receive feedback on the use of so-called Promise Cards and to measure the behavioral effect of the Promise Cards.The survey results are used for the dissertation <em>Game Design for a Sustainable Society</em> (Delft University of Technology).The dataset contains:Survey items of the three surveys as they have been entered into Qualtrics (TM) [PDF]Raw answers to the survey items, pre-and post-game measurements (fully anonymized) [CSV] readme.txt file with this content<br>
提供机构:
4TU.ResearchData
创建时间:
2024-07-30
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