Enabling Inter-Organizational Collaboration Through Platforms: The Role of Trust - Datasets (Trans-SONIC project)
收藏DataCite Commons2025-02-26 更新2025-04-08 收录
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https://data.4tu.nl/datasets/7fcf9365-8a02-49cf-a67c-2999acd06361/1
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The FreightBooking game was conducted as part of the Trans-SONIC project,funded by The Dutch Research Council (NWO). <br>The FreightBooking game is played with 4 different groups and organized as such.- Group A: Gaming experts- Group B: Master student, MBA Students with expertise in logistics, and supply chain. Some have work experience in the field- Group C: Master students with expertise in supply chain networks and serious games- Group D: Master students with expertise in game design<br>For the study, two questionnaires were designed and analyzed (one pre-game questionnaire and one post-game questionnaire).- Pre-game questionniare included items to measure participants' usage of platforms in daily-life, the risk they perceived and their work experience.- Post-game questionnaire included items to meausre participants' game play (i.e., decisions during the game), game experience and disposition to trust.The pre- and post-game questionnaires were combined with the gameplay data. <br>The gameplay data consists of:- GamePlayData. This type of dataset is used to analyze the gameplay.<br>The dataset contains Per group the pre- and post-game questionnaire (PDF and .csv files), GamePlay data (fully anonymized, .csv files)<br>Additionally, zipfiles were created of the FreightBooking game. 4 zip files are included:- trustgame-admin-main.zip- trustgame-main.zip- trustgame-register-main.zip- trustgame-scores-main.zip<br>
提供机构:
4TU.ResearchData
创建时间:
2025-02-26



