useisumi/CounterStrike2Skins
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--- license: unknown language: - en configs: - config_name: metadata data_files: - split: metadata path: output.jsonl default: true - config_name: images data_files: - split: images path: images/* tags: - cs2 - game - valve - csgo pretty_name: CS2 Skins Database size_categories: - 10K<n<100K --- # Dataset Card for Counter-Strike 2 Skins Database ### Dataset Summary This dataset contains a comprehensive collection of all skins from *Counter-Strike 2*. It includes metadata and 1534 high-quality PNG images for each skin. The dataset is useful for researchers, developers, building applications related to CS2 skins. ## Dataset Structure ### Data Format The dataset is provided in JSON format, where each entry represents a skin with associated metadata: ```json { "name": "★ StatTrak™ Kukri Knife | Night Stripe (Factory New)", "exterior": "Factory New", "weapon": "Kukri Knife", "rarity": "Covert", "imageid": "1561" } ``` ### Data Fields - `name` (string): The full name of the skin, including weapon type, skin name, and condition. - `exterior` (string): The wear level of the skin (e.g., Factory New, Minimal Wear, Field-Tested, etc.). - `weapon` (string): The weapon type associated with the skin. - `rarity` (string): The skin rarity category (e.g., Covert, Classified, Restricted, etc.). - `imageid` (string): The identifier for the corresponding skin image in the `images/` directory. ### Image Files Each skin has an associated image stored in the `images/` folder. The filename follows the pattern: ``` images/{imageid}.png ``` For example, a skin entry with `"imageid": "1562"` will have its image located at: ``` images/1562.png ``` ## Dataset Curators While402
This dataset contains a comprehensive collection of all skins from Counter-Strike 2. It includes metadata and 1534 high-quality PNG images for each skin. The dataset is useful for researchers, developers, and building applications related to CS2 skins. The data is provided in JSON format, where each entry represents a skin with associated metadata, such as name, exterior wear level, weapon type, rarity, and image ID. Image files are stored in the images/ directory, with filenames based on the image ID.




