A multinational dataset of game players’ behaviors in a virtual world and environmental perceptions
收藏www.doi.org2025-03-24 收录
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https://www.doi.org/10.11922/sciencedb.j00104.00098
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The current dataset offers valuable resources regarding environmental worldviews and behaviors in the virtual world of 640 Animal Crossing: New Horizons (ACNH) gameplayers from 29 countries around the globe. The dataset consists of six major categories: 1) socio-demographic profile, 2) COVID-19 concern, 3) environmental perception, 4) game-playing habit, 5) in-game behavior, and 6) game-playing feeling. By making this dataset open, we aim to provide policymakers, game producers, and researchers with valuable resources for understanding the interactions between behaviors in the virtual world and environmental perceptions, which could help produce video games in compliance with the United Nations (UN) Sustainable Development Goals.
本数据集汇聚了来自全球29个国家640名《动物森友会:新地平线》(ACNH)虚拟世界游戏玩家的宝贵资源,涉及环境世界观和行为。该数据集包含六大类别:1)社会人口特征,2)对COVID-19的担忧,3)环境认知,4)游戏玩法习惯,5)游戏内行为,以及6)游戏体验感受。通过开放此数据集,我们旨在为政策制定者、游戏制作商和研究人员提供宝贵资源,以理解虚拟世界行为与环境认知之间的相互作用,有助于创作符合联合国(UN)可持续发展目标(SDGs)的视频游戏。
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