遇见数据集

<i>Regressions of type of video game (neutral</i>, <i>only-violent</i>, <i>sexist-violent) on empathy for female violence victims when masculine beliefs is the mediator and participants’ gender and identification with the game character are the moderators</i>.

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Regressions of type of video game (neutral, only-violent, sexist-violent) on empathy for female violence victims when masculine beliefs is the mediator and participants’ gender and identification with the game character are the moderators.

创建时间:
2016-04-14
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