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Gameadvies Op Maat 2.0 (GOM2.0) - Dataset

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Mendeley Data2024-01-31 更新2024-06-27 收录
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https://dataverse.nl/citation?persistentId=doi:10.34894/FMR1WG
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资源简介:
AIMS: cross validation of self-report scales to improve the self-test on gameninfo.nl (now using: VAT scale) by exploring new scales and drafting a new instrument from those scales. RECRUITMENT: online recruitment: game journalism, Facebook game information site (gameninfo.nl). Recruitment in two countries: Dutch Belgian (Flemish) and The Netherlands. Dutch sample: 431 cases. Flemish (Belgian) sample: 312 cases. Together: 743 cases. TIME: Average participation time 20 minutes. Dropout: relatively ‘tough’ list due to repetition of multiple problematic gaming measures: we lose multiple cases 282, ending up with a sample of approximately 461 cases. CLEANING: Removing cases that fail one of the two attentiveness questions: final total sample of 430 cases. SCALES: Digital Games Motivation Scale; Video Game Addiction Test (2012); Self Determination Theory Basic Needs; Clinical Video Game Addiction Test 2.0 (DSM-5 coverage); Depressive Mood Scale; Global Kids Online: Online Safety; Global kids Online: Excessive internet use [gaming]; Life Satisfaction; Mental Health Inventory-5; Digital ambitions (career as streamer or progamer); ICD-Gaming Disorder; Open Science Def. Behavioral Addictions; Attentiveness (data quality check item); Demographics: Age (years); Demographics: Education level; Demographics: Gender; Device choice; Favorite game; Gametime per session; IGD Disorder Scale Lemmens: persistence; IGD Disorder Scale Lemmens: tolerance; Time played per weekday (hours); Time played per weekend day (hours); Other favorite games (3 max); Days on which you play (mon, tues, etc.)
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2024-01-31
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