Sample data obtained from experimental tests
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Once the three courses for the three learning scenarios - C# OOP programming, Sphero Edu visual programming and VEDILS authoring tool - were taught, the three student groups were asked to indicate using a scale between one and four - to avoid the selection of neutral options - their perception of the clarity and the interest of the exposition (CL and IT indicators), as well as the time spent studying the course contents (ST indicator). All the students also undertook the same three programming exercises, which were marked using the logical sense of the algorithms and the implementation degree of the functionalities required by the statements as evaluation criteria, and a scale between 0 and 2 (0 - Poor: The student did not resolve the exercise at all and the code has no logical sense, 1 - Average: The student only solved part of the exercise and part of the code has logical sense, 2 - Good: The student solved the whole exercise and all the code has logical sense) in order to reduce the subjectivity in the marking process. The maximum time available for completing the three exercises was ninety minutes. This time could be freely distributed among the exercises. Finally, the student groups were asked to indicate using a scale between one and four their perception of the difficulty level (DF1, DF2 and DF3 indicators) of the programming exercises, as well as the perceived enjoyment level in relation to the use of the development environment (EJ indicator).
创建时间:
2018-10-21



