Empowering Early Learners: Unveiling the "Play and Learn" Mobile Adventure for Little Explorers
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This study introduces the "PLAY AND LEARN" e-learning mobile application, tailored for children aged 3 to 6, with a focal point on foundational learning of the alphabet, numbers, and shapes, complemented by interactive quizzes. A comprehensive evaluation of the application's efficacy is conducted, exploring user interactions and assessments. The front page and main menu ensure an inviting and navigable interface. Survey results affirm unanimous agreement (93%) on the app's engaging design. Furthermore, the study reveals significant pretest and posttest performance improvements across three schools involving 73 students. Prasekolah SK Kubu school demonstrated a rise from 21 to 24 students with perfect scores, SJK(T) Bukit Lintang school from 17 to 21, and SJK(T) Melaka Kubu school from 20 to 23, reflecting a positive impact on knowledge retention and understanding. In essence, the "PLAY AND LEARN" application emerges as an innovative solution, seamlessly blending technology, multimedia elements, and a user-centric design to foster a lifelong love for learning.



