five

Tabletop to Screen

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DataCite Commons2021-08-25 更新2024-07-13 收录
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https://digitalcommons.usu.edu/all_datasets/116
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In this project we introduced students to coding via analog board games. Then students played digital instantiations of those board games. While students played the digital versions of the game, teachers leveraged similarities between the board game and the digital environment to introduce programming concepts. Finally, students created their own digital board games, applying the programming concepts that they learned in the first two parts. This project was implemented in both the students’ classroom and library time. Classroom time was used to introduced the target concepts, while library time was used to apply what was learned in the classroom. We measured student self-efficacy, interest, and perceived support around computing in both enactments of this project. Further, in the second enactment we collected data related to student learning.The first enactment included 8-weeks of instruction, while the second enactment was reduced to 7-weeks. While the overall structure of intervention was similar across the two enactments we did make changes based on the first enactment. Further, there are several variables that are similar across both data sets, however changes were made in the second data to remove some variables and to add exit tickets that measured student interest during library time. For a more detailed description of the project please visit our website: https://sites.google.com/view/t2sresources/home?authuser=0.
提供机构:
Utah State University
创建时间:
2020-07-29
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