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Colouration In 2.5D Local Wave Field Synthesis Using Spatial Bandwidth-Limitation -- Data

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Zenodo2020-09-18 更新2026-05-25 收录
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This data set contains stimuli and results from an experiment for human perception of colouration in Stereophonics, Wave Field Synthesis, Near-Field-Compensated Higher-Order Ambisonics and Local Wave Field Synthesis simulated via binaural synthesis using head related impulse responses (HRIRs). The corresponding binaural room scanning (BRS) files for the binaural simulation can be found in the directory `brs`. The employed stimuli is contained in `stimuli`. The Multiple Stimulus with Hidden Reference and Anchor (MUSHRA) ratings are stored in `results` together with a text file to describe the content in more detail. The `analysis` directory includes scripts for the statistical evaluation in the publication. The source code is licensed under GPL v3. Abstract of the Publication: Sound Field Synthesis techniques, such as Wave Field Synthesis aim at a physically accurate reproduction of a desired sound field inside an extended listening area. This area is surrounded by loudspeakers individually driven by their respective driving signals. Due to practical limitations, artefacts impair the synthesis accuracy resulting in a perceivable change in timbre compared to the desired sound field. Recently, an approach for so-called Local Wave Field Synthesis was published which enhances the reproduction accuracy in a limited region by applying a spatial bandwidth limitation in the circular/spherical harmonics domain to the desired sound field. This paper reports on a listening experiment comparing conventional Sound Field Synthesis techniques with the mentioned approach. Also the influence of the different parametrisations for Local Wave Field Synthesis is investigated. The results show that the enhanced reproduction accuracy in Local Wave Field Synthesis leads to an improvement with regard to the perceived colouration.

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Zenodo
创建时间:
2017-07-05
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