RAGE - Data Evaluation Watercooler pilot 2
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General description: Data from the second Evaluation of the Watercooler game - pilot round 2 Topic ACM CSS 2012: Human-centered computing - Human computer interaction (HCI) - User studies PsycINFO Classification: 3530 Curriculum & Programs & Teaching Methods Name entitites Organizational information: Hull College of Further Education, supported by Graz University of Technology Geographical information: United Kingdom Time information: 2018 Types: Excel RAGCS target group:target groups - demand side - end users - adults - college Evaluation dimensions Evaluation object: Watercooler game Methodology/design: Pre-post test design Evaluation variables: groupwork skills, usability, enjoyment, usefulness, flow Instruments: Groupwork Skills Questionnari - GSQ (Cumming, Woodcock, Sooley, Holland & Burns, 2014); Game User Experience Satisfaction Scale - GUESS (Phan, Keebler, & Chaparro, 2016), subscales Usability/Playability and Enjoyment; Intrinsic Motivation Inventory - IMI (Ryan, 1982), subscale Value/Usefulness; Flow Short Scale - FSS (Rheinberg et al., 2003) Knowledge/skill elements RAGCS skills: affective skills - interpersonal; affectiv skills - internalising values, responding to phenomena, receiving phenomena ESCO skills: teamwork principles (http://data.europa.eu/esco/skill/a5b0cd5c-e13a-4ab3-8d93-4d242adcfb01I); communication principles (http://data.europa.eu/esco/skill/fe30a4b0-1a99-4fc7-afff-b162b8c834ba); plan teamwork (http://data.europa.eu/esco/skill/75e48971-3242-4ea5-a1ba-4deec48ad41c); work in teams (http://data.europa.eu/esco/skill/60c78287-22eb-4103-9c8c-28deaa460da0) Relationships: D8.4 Second RAGE Evaluation Report Related dataset: 10.5281/zenodo.2577070



