Immersive Drum Circle Dataset
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This data supplements the paper Immersive Drum Circle: A Tool For Performing and Composing Spatial Music, which was presented at the Audio Engineering Society (AES) 2026 International Conference on Audio for Virtual and Augmented Reality and Immersive Games (AVARIG) 2026 June 30 – July 3, Paris, France. The paper was authored by Joseph Wiliams, Katarzyna Sochaczewska, and Matt Barnard. The dataset contains comprehensive notes on the Manifest Content Analysis and Nominal Group Technique data processing. The slide deck from the workshop is also shared within this repository, which includes a full list of plugins used in the headphone based playback scenario. A short documentary video and an immersive audiovisual recording of the drum circle can be found on the CoSTAR Network YouTube page. Thanks is given to the ten participants who took part in the workshop, for their creative contributions and expert insights: Chloe Wright, Theo Heidensohn (Deo), Dom Smith (Soundsphere Magazine / Strange Pink), Craig McNamara (Last Magpie), Zach Young, Ben Eyes (Quip / Electroni Kongo), Augustin Bousfield, Eeshar Singh, Nigel Rogers (Perseus Traxx), Bobby Brear (CHUD). Gratitude is also expressed to Dr Alan Pedrassoli Chitayat, Steve Cutler, Jack Purcell-Burrows, Jack Hardwick, Patrick Jones, Nicholas Ballesteros, and Almira Moldovan. This work was supported by CoSTAR (Convergent Screen Technologies and Performance in Realtime) Live Lab, funded by the Arts and Humanities Research Council, grant reference AH/Y001079/1.



