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Bookends

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Research Data Australia2024-12-14 收录
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https://researchdata.edu.au/bookends/3391284
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Research Background Working with interactive technologies entails many complex challenges for artists yet there is little in-situ research of interactive art works (Edmonds, Bilda & Muller 2009). Thus researcher practitioners have begun to prototype their interactive art systems within gallery spaces, as part of visual art exhibitions (Candy & Ferguson 2014). Many well-known interactive artworks use custom-made sensors as the interface between artwork and audience, e.g. Osmose (Davies 1995) uses a motion tracking vest to measure breathing and balance, and Pentimento (Del Favero, 2002) uses a bespoke movement detection system. More recently, interactive artists have begun to use off-the-shelf gaming technologies, such as the Kinect motion-sensing webcam used in Momentum (Schnellebuntebilder 2014), and the Leap Motion hand sensor used in Growth (Aviel, Brownell and Kuzma 2013). Research Significance For the Bookends installation, I investigated the repurposing of an AUUG motion synth for interaction with an animated artwork. The AUUG is an iPod-driven musical instrument and app, released in 2014, and this was its first use in a visual art exhibition. Programming and design innovations included using the AUUG hand-controller to alter the speed, direction, dissolving, colourisation, and sound of the animation. This new interactive system was successful in several ways: it enhanced the dreamlike, immersive quality of the artwork; it was simple enough to be activated by gallery staff every morning; and it was economical as it employed free or low-cost software and hardware. The problem of WiFi network drop-outs during busy periods created by smart phone interference can be remedied in future by the use of a WiFi booster. Research Contribution Bookends was a multidisciplinary art installation for the Melbourne Writers Festival 2014 (20 August - 2 September 2014). See exhibition review: Gorringe-Smith K 2014. 'The 84 Story Gallery', Imprint, Summer, vol 49, no 4, pp 26.

研究背景 交互技术的研发与应用,为艺术创作者带来诸多复杂挑战,但目前针对交互艺术作品的实地(in-situ)研究仍较为匮乏(Edmonds、Bilda与Muller,2009)。因此,作为视觉艺术展览的组成部分,研究型实践者已开始在画廊空间中对其交互艺术系统进行原型开发(Candy与Ferguson,2014)。 诸多知名交互艺术作品均采用定制化传感器作为艺术作品与观众的交互接口,例如《Osmose》(Davies,1995)通过运动追踪背心监测呼吸与平衡状态,《Pentimento》(Del Favero,2002)则搭载了定制运动检测系统。近年来,交互艺术家开始采用现成商用游戏设备,例如《Momentum》(Schnellebuntebilder,2014)所使用的Kinect体感摄像头(Kinect),以及《Growth》(Aviel、Brownell与Kuzma,2013)所搭载的Leap Motion手部传感器(Leap Motion)。 研究意义 针对《Bookends》装置作品,本研究探索了将AUUG运动合成器(AUUG motion synth)重新适配用于动画艺术作品交互的可行性。AUUG是一款2014年发布的、由iPod驱动的乐器应用程序,本次为其首次应用于视觉艺术展览。本次研发与设计的创新之处在于,通过AUUG手部控制器实现对动画的速度、方向、溶解效果、色彩渲染及音效进行调节。 这套全新交互系统在多个维度取得了成功:其一,强化了作品梦幻般的沉浸式观感;其二,操作简便,画廊工作人员可在每日开馆前完成启动;其三,兼具经济性,所使用的软件与硬件均为免费或低成本方案。针对智能手机干扰导致高峰时段WiFi网络掉线的问题,未来可通过加装WiFi信号放大器予以解决。 研究贡献 《Bookends》是为2014年墨尔本作家节(2014年8月20日至9月2日)打造的跨学科艺术装置。展览评论详见:Gorringe-Smith K,2014,"The 84 Story Gallery",《Imprint》,夏季刊,第49卷第4期,第26页。
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