Global virtual reality device shipments by vendor 2017-2019
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With forecasted unit shipments of 2.2 million in 2019, Sony is expected to retain its title as the world’s largest vendor of VR devices. Oculus, HTC are some of the other major players in the VR device market, with each controlling a relatively significant portion of the total market share, but still lagging far behind Sony in terms of shipments. The Virtual Reality Market In addition to the hardware segment, which mainly encompasses the manufacture and sale of VR headset devices, the VR market also includes a sizable software segment. Gaming companies are eager to incorporate VR technology into their range of offerings, while other organizations are exploring the possibilities of the use of VR in more professional settings, such as healthcare and engineering. Virtual Reality Users Although the industry is exhibiting consistent growth, VR devices have not achieved the same levels of widespread popularity attained by some other consumer electronics devices, possibly due to their currently limited usage options. Despite this, a significant portion of U.S.-based young adults state that they intend to purchase some sort of virtual or augmented reality device, and user satisfaction rate of VR/AR devices is also relatively high.
在2019年预测的单位出货量达到220万件的情况下,索尼预计将继续保持全球最大VR设备供应商的地位。Oculus和HTC等公司也是VR设备市场的其他主要参与者,它们各自控制着相当可观的市场份额,但在出货量方面仍然远远落后于索尼。虚拟现实市场除了主要涵盖VR头盔设备的制造和销售硬件领域之外,还包括一个庞大的软件领域。游戏公司渴望将VR技术融入其产品线中,而其他组织也在探索VR在更多专业领域的应用可能性,例如医疗保健和工程。虚拟现实用户尽管该行业展现出持续的增长态势,VR设备并未达到某些其他消费电子产品所获得的同等级别的广泛普及程度,这可能归因于它们目前有限的用途选项。尽管如此,相当一部分美国年轻成年人表示他们有意购买某种形式的虚拟或增强现实设备,并且VR/AR设备的用户满意度也相对较高。
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