A Data-Efficient Reinforcement Learning Agent for Automated Playtesting in Procedurally Generated Environments
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The thesis focuses on developing a reinforcement learning algorithm to create model that automates game playtests. The main goal of the model is to fully explore a randomly generated maze. The model is also expected to be able to continue exploration in the presence of a bug in the environment. The algorithm also needs less extensive training and has early convergence, while maintaining a high success rate in whole map exploration.
创建时间:
2026-08-02



