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Game console brand purchase consideration worldwide Q1 2018

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www.statista.com2022-10-20 更新2025-03-26 收录
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https://www.statista.com/statistics/492638/games-consoles-purchase-considerations/
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The statistic shows data on purchase considerations for games consoles among internet users worldwide in the first quarter of 2018. During the survey period, 30 percent of respondents stated they were interested in purchasing a PlayStation 4. In 2017, PS4 unit sales amounted to 19.64 million.Console gaming - additional information The global gaming industry has been developing at a fast pace in recent years. According to a 2015 forecast, worldwide video game market value has amounted to over 70 billion U.S. dollars in 2014 and is expected to grow to 89 billion by 2018, while the total number of video gamers is estimated at 1.8 billion around the world. Although the market involves many other production layers, at its core, two segments are the most important for the end consumer. One of them is the software segment, which includes developers, designers and artists, all working together towards delivering engaging and of high visual and technical quality games. The second most important segment is hardware, which ensures the quality and performance of the devices on which the games are played, be it computers, consoles or even smartphones. Consoles are some of the most popular devices for online and offline gaming, as well as for other activities. The mass appeal of consoles predates the advent of the widespread home computer, as the earliest video console, Magnavox Odyssey, was introduced in the early 1970s in the United States. A more successful console was launched later that decade by Atari Inc., while the 1980s were largely dominated by Nintendo. In the past decade, the console market has been highly volatile and leaders have changed quite often, due to ever improving technologies. Although sales of game consoles have been decreasing in the past years, the most significant console manufacturers in the industry remain Sony, Nintendo, and Microsoft. As of 2015, Sony is the market leader, with combined Playstation sales amounting to over 21 million units.

本统计数据显示了全球互联网用户在2018年第一季度对游戏主机购买意向的相关数据。在调查期间,30%的受访者表示对购买PlayStation 4感兴趣。2017年,PS4的销量达到了1964万台。关于主机游戏——附加信息:近年来,全球游戏产业以迅猛的速度发展。根据2015年的预测,2014年全球电子游戏市场规模已超过700亿美元,预计到2018年将增长至890亿美元,全球电子游戏玩家数量预计将达到18亿。尽管市场涉及众多其他生产层,但其核心在于对终端消费者至关重要的两个细分市场。其中之一是软件细分市场,包括开发者、设计师和艺术家,他们共同致力于提供引人入胜、视觉和技术质量上乘的游戏。另一个最重要的细分市场是硬件市场,它确保了游戏运行设备的质量和性能,无论是电脑、游戏机还是智能手机。游戏机是线上线下游戏以及其他活动中最受欢迎的设备之一。游戏机的广泛吸引力早于普及的家用电脑,因为最早的视频游戏机Magnavox Odyssey于20世纪70年代初在美国推出。而在那个十年中,Atari Inc.推出了更为成功的游戏机,而80年代则主要由任天堂主导。在过去十年中,游戏机市场波动剧烈,领导者频繁更迭,这得益于技术的不断进步。尽管近年来游戏机销量有所下降,但行业中最具影响力的游戏机制造商仍然是索尼、任天堂和微软。截至2015年,索尼是市场领导者,PlayStation的总销量超过2100万台。
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