five

Interactive Tactile Feedback Dataset for Real-Time E-commerce Experimentation

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doi.org2025-03-23 收录
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http://doi.org/10.17632/h2zgs6yynt.1
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This dataset captures cursor behavior in an experimental tactile e-commerce environment, focusing on how interactions with virtual textures affect tactile sensations. The data were collected along a predefined cursor trajectory, which is essential for modeling and simulating the touch experience in e-commerce platforms with haptic feedback. Dataset Structure The dataset contains 160 records across the following columns: Time: The timestamp (in seconds), indicating the temporal position of the cursor along the trajectory. Speed: The cursor speed (in pixels per second) varies based on interaction with different virtual textures. Frequency: Vibration frequency (in Hz) represents the intensity of tactile sensation as it correlates to texture type and interaction speed. Duty Cycle: The Pulse Width Modulation (PWM) duty cycle (in %) adjusts vibration intensity to simulate texture variations. Purpose and Application This dataset supports the development of e-commerce systems that integrate Tactile Internet, enabling detailed analyses of how speed, frequency, and duty cycle settings impact tactile perception in virtual environments. It is essential for studies on realism in tactile interactions and applications in online shopping simulations with sensory feedback.

本数据集记录了在实验性触觉电子商务环境中鼠标光标的操作行为,专注于虚拟纹理的交互如何影响触觉感受。数据采集沿预定的鼠标轨迹进行,这对于模拟和再现电子商务平台中具有触觉反馈的触摸体验至关重要。 数据集结构 数据集包含160条记录,涉及以下列: 时间:表示鼠标光标沿轨迹的时序位置的标记(以秒为单位)。 速度:鼠标光标速度(每秒像素数)根据与不同虚拟纹理的交互而变化。 频率:振动频率(Hz)代表触觉感受的强度,与纹理类型和交互速度相关。 占空比:脉冲宽度调制(PWM)占空比(%)调整振动强度以模拟纹理变化。 目的与应用 本数据集支持集成触觉互联网的电子商务系统的开发,允许详细分析速度、频率和占空比设置如何影响虚拟环境中的触觉感知。对于研究触觉交互的真实性以及在线购物模拟中感官反馈的应用至关重要。
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