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Temporal Constraints in Video Games: Frequency Data and Analysis Scripts (80 titles, 13 genres)

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Zenodo2026-05-12 更新2026-05-26 收录
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This dataset supports the article "Temporal Semiotic Resources in Video Game Design: A Grammar of Attentional Constraints Across Genres", submitted to Social Semiotics. It contains the frequency data, computed averages and analytical scripts used to identify and compare Temporal Constraints (TCs) across 80 video games from 13 genres. Temporal Constraints are design structures that regulate gameplay rhythm, player focus and narrative pacing. The dataset documents their frequency of occurrence across a corpus of games drawn from the EA Play platform, coded by two trained analysts using a validated codebook.

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Zenodo
创建时间:
2026-05-12
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