Healing Design of VR Games: An Empirical Study Tracking the Effectiveness of Interactive Mechanisms on Emotional Interve- ntion Among College Students
收藏DataCite Commons2026-03-19 更新2026-05-05 收录
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https://www.scidb.cn/detail?dataSetId=275bb24f68fa4e88837dd62520670ef4
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资源简介:
This dataset is derived from an experimental study on the impact of virtual reality (VR) gaming experience on emotional states and flow experiences. It mainly includes research design specifications, experimental materials and variable definitions, measurement tools and collection time points, correspondence between fNIRS channels and brain regions, statistical analysis result tables, model diagrams, and screenshots of VR gaming interfaces. The experimental data was collected in a laboratory environment. The researchers organized participants to participate in VR game tasks, combined with the Positive and Negative Affect Scale (PANAS) and Flow State Scale (FSS) to obtain relevant data, and used functional near-infrared spectroscopy (fNIRS) equipment to collect blood oxygen signals in brain regions. Subsequently, IBM SPSS Statistics software was used to organize and analyze the data, mainly using descriptive statistics, repeated measures ANOVA, and mediation analysis, and generating corresponding tables and image files. This dataset file mainly consists of PNG format images, which can be directly opened through common image viewing software. The data content reflects the experimental design, statistical analysis process, and results of the research, and does not include personal privacy information. If there are missing items or invalid records in the original experimental data, screening and processing have been carried out according to the research standards before statistical analysis. Due to the fact that the data comes from real experimental situations, the results may be affected by individual differences, experimental conditions, and measurement tool accuracy, resulting in certain experimental errors, but overall they are within the reasonable range of relevant research. This dataset can provide reference for virtual reality, emotion research, and human-computer interaction research.
提供机构:
Science Data Bank
创建时间:
2026-03-19



