跨终端、多层级、多视角、高真实虚拟游览数据集
收藏资源简介:
本文围绕故宫四大虚拟游览项目展开,包括故宫全域第三视角高真实游览、养心殿跨终端第一视角高仿真游览、养心殿多人VR大空间游览及中轴线造办处遗址VR沉浸式游览。各项目以文化遗产数字化传播为核心目标,依托UE5引擎、数字孪生、PBR渲染等关键技术,打造高真实感、沉浸式体验。技术应用涵盖跨终端(大屏、PC、移动端、VR/AR设备)部署与推流、多层级建模、多视角切换等;系统设计采用微服务等架构,通过动态加载、LOD技术保障流畅运行;内容呈现结合历史文化,设计叙事场景与交互机制,还原文物纹理色彩、重现历史场景,让用户近距离探索故宫未开放区域,感受传统文化魅力。
This paper centers on four virtual tour projects of the Forbidden City, including a highly realistic third-person perspective tour covering the entire Forbidden City, a cross-terminal first-person highly immersive tour of the Hall of Mental Cultivation, a large-space multi-user VR tour of the Hall of Mental Cultivation, and a VR immersive tour of the ruins of the Imperial Workshop along the Central Axis of the Forbidden City. All these projects take the digital dissemination of cultural heritage as their core goal, and leverage key technologies such as Unreal Engine 5 (UE5), digital twin and PBR rendering to create highly realistic and immersive experiences. The applied technologies cover cross-terminal deployment and streaming (supporting large screens, personal computers, mobile devices, VR/AR devices), multi-level modeling, multi-view switching and other aspects; the system adopts architectures such as microservices, and ensures smooth operation through dynamic loading and Level of Detail (LOD) technology; the content presentation integrates historical and cultural elements, designs narrative scenarios and interaction mechanisms, restores the texture and color of cultural relics, reproduces historical scenes, enabling users to explore the closed areas of the Forbidden City up close and experience the charm of traditional Chinese culture.




