five

Difficulty of the virtual and real-world wayfinding task.

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NIAID Data Ecosystem2026-03-11 收录
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https://figshare.com/articles/dataset/Difficulty_of_the_virtual_and_real-world_wayfinding_task_/7858199
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Left: Real-world wayfinding task. For each route, percentage of the goals reached by the participants in London (23 participants) and in Paris (26 participants) within the time limit. Right: Video game wayfinding task. For each level, percentage of participants who completed the level before the helping arrow appeared.
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2019-03-18
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