Difficulty of the virtual and real-world wayfinding task.
收藏NIAID Data Ecosystem2026-03-11 收录
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Left: Real-world wayfinding task. For each route, percentage of the goals reached by the participants in London (23 participants) and in Paris (26 participants) within the time limit. Right: Video game wayfinding task. For each level, percentage of participants who completed the level before the helping arrow appeared.
创建时间:
2019-03-18



