five

Gaming And Video Streaming Traffic for 5G Research

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DataCite Commons2025-02-20 更新2025-04-16 收录
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https://ieee-dataport.org/documents/gaming-and-video-streaming-traffic-5g-research
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资源简介:
This dataset presents approximately 200 hours of network traffic captures focused on online gaming and video streaming applications, addressing 5G-related challenges of high throughput and low latency. Collected in Ottawa, Canada, and globally from 11 mobile operators across nine countries, the data includes timestamps, packet lengths (bytes), protocols, and IP addresses. Supplementary information such as geolocation, content provider labels, and round-trip latency (ms) enhances usability. Captured across Windows, Android, and MacOS platforms, the dataset covers traffic from games like League of Legends, Teamfight Tactics, and Valorant, and streaming services including YouTube, Netflix, Prime Video, and Crave.
提供机构:
IEEE DataPort
创建时间:
2025-02-20
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