遇见数据集

Puzzle-solving trace log data in a pair-programming digital educational escape room

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Zenodo2025-01-11 更新2026-05-26 收录
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This dataset accompanies the study titled "A Learning Analytics Perspective on Educational Escape Rooms," published in Interactive Learning Environments (https://doi.org/10.1080/10494820.2022.2041045). The study utilizes learning analytics to analyze participant interactions, behavioral sequences, and learning outcomes in a pair-programming educational escape room. The dataset comprises three files: File Descriptions: long_data.csvThis file contains event-level log data in SPELL format for each team during the escape room activity. Each row represents a single event and includes the following variables: teamId: Identifier for the team. from: Start time of the event (in minutes since the escape room's start). to: End time of the event (in minutes since the escape room's start). event: The type of event, which may include: Start Puzzle Solving 1-4 Hint Obtained Hint Failed to Obtain For more details about the meaning of these events, you can check the paper "A Learning Analytics Perspective on Educational Escape Rooms", or "Examining the Use of an Educational Escape Room for Teaching Programming in a Higher Education Setting." seq_all.csvThis file contains team-level sequence data in STS format, created with the seqformat function of TraMineR. Each row corresponds to a team. Each column represents a whole minute of the escape room (from minute 1 to 106, equivalent to 1 hour and 45 minutes). The values in the cells reflect what the team members were doing (event) field from the previous file. grades.csvThis file includes pre-test and post-test scores for each team of the two members. Each row represents a team and contains the following variables: teamId: Identifier for the team. Pre_1 and Pre_2: Pre-test scores for each of the two team members. Post_1 and Post_2: Post-test scores for each of the two team members.These scores capture individual learning outcomes before and after the escape room activity. Usage:This dataset is intended for researchers studying game-based learning, problem-solving processes, and the application of learning analytics in gamified educational settings. It supports the investigation of behavioral patterns, and learning outcomes in educational escape rooms. Licensing and Citation:When using this dataset, please cite the associated study (https://doi.org/10.1080/10494820.2022.2041045) and this Zenodo record. Contact Information:For further inquiries or information, please contact the corresponding author of the associated study.

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Zenodo
创建时间:
2025-01-11
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