An Interactive Foreign Language Trainer Using Assessment and Feedback Modalities
收藏doi.org2025-03-26 收录
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http://doi.org/10.17632/wnw9bdkxjb.1
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Abstract. English has long been set as the “universal language.” Basically most, if not all countries in the world know how to speak English or at least try to use it in their everyday communications for the purpose of globalizing. This study is designed to help the students learn from one or all of the four most commonly used foreign languages in the field of Information Technology namely; Korean, Mandarin Chinese, Japanese, and Spanish. Composed of a set of words, phrases, and sentences, the program is intended to quickly teach the students in the form of basic, intermediate, and advanced levels. This study has used the Agile model in system development. Functionality, reliability, usability, efficiency, and portability were also considered in determining the level of the system’s acceptability in terms of ISO 25010:2011. This interactive foreign language trainer is built to associate fun with learning, to remedy the lack of perseverance by some in learning a new language, and to make learning the user’s favorite playtime activity. The study allows the user to interact with the program which provides support for their learning. Moreover, this study reveals that integrating feedback modalities in the training and assessment modules of the software strengthens and enhances the memory in learning the language.
Keywords: Feedback, Assessment, Learning Modalities, Language Trainer, Interactive Technology
摘要。英语长期以来被确立为‘通用语言’。基本上,世界上大多数,如果不是所有国家,都懂得如何使用英语,或者至少在日常交流中尝试使用它以实现全球化。本研究旨在帮助学生从信息技术领域中最常用的四种外语之一,即韩语、普通话、日语和西班牙语中的一门或全部进行学习。该程序由一组词汇、短语和句子组成,旨在通过基础、中级和高级水平迅速教授学生。本研究在系统开发中采用了敏捷模型。在确定系统的可接受程度时,还考虑了功能性、可靠性、可用性、效率和便携性,这些因素均依据ISO 25010:2011标准。本交互式外语训练器旨在将乐趣与学习相结合,以弥补某些人在学习新语言时缺乏毅力的问题,并使学习成为用户的钟爱休闲活动。本研究允许用户与程序互动,程序为其学习提供支持。此外,本研究揭示,在软件的训练和评估模块中整合反馈模式,可以加强并提升学习语言时的记忆力。
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