Dataset: Personalized Training via Serious Game to Improve Daily Living Skills in Pediatric Patients with ASD
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Serious games (SGs) are innovative technological solutions to support children and adults with Autism Spectrum Disorder (ASD). We designed and developed a 3D personalized SG aimed to support children and teens with ASD in practicing a specific daily living activity: shopping in a supermarket. In our experiment, ten participants with ASD (8 males/2 females; age range 8-16 years) played ten game sessions, one per week, for no more than 30 minutes. To assess the validity of our SG, the participants underwent a real-life experience pre- and post-training in a real-life supermarket. Changes in daily living skills among participants were evaluated through specific tools: a form based on the International Classification of Functioning, Disability and Health for Children and Youth (ICF-CY). The present dataset reports the feature of our participants, scores pre- and post-training of the ICF-CY codes and their Environmental Factors. The scores pre- and post-training of the ICF-CY codes and their Environmental Factors were obtained by analyzing the real-life shopping sessions by two independent observers.
严肃游戏(SGs)作为一种创新的技术解决方案,旨在支持患有自闭症谱系障碍(ASD)的儿童及成人。本团队设计并开发了一款针对患有自闭症儿童和青少年的三维个性化严肃游戏,旨在帮助他们练习特定的日常生活技能:在超市购物。在实验中,十名患有自闭症的参与者(男性8名,女性2名;年龄范围在8至16岁之间)每周进行一次游戏会话,每次不超过30分钟。为评估所设计的严肃游戏的有效性,参与者在接受培训前后在真实超市进行了现实生活体验。通过基于国际儿童青少年功能、残疾和健康分类(ICF-CY)的特定工具,对参与者的日常生活技能变化进行了评估。本数据集报告了参与者的特征,以及ICF-CY代码的培训前后的得分及其环境因素。培训前后的ICF-CY代码得分及其环境因素的评分,是通过分析两名独立观察员对现实生活购物会话的分析而获得的。
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