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The Lens of Intrinsic Skill Atoms: A Method for Gameful Design

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DataCite Commons2020-09-04 更新2024-07-25 收录
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The idea that game design can inspire the design of motivating, enjoyable interactive systems has a long history in human-computer interaction. It currently experiences a renaissance as <i>gameful design</i>, often implemented through <i>gamification</i>, the use of game design elements in nongame contexts. Yet there is little research-based guidance on designing gameful systems. This article therefore reviews existing methods and identifies challenges and requirements for gameful design. It introduces a gameful design method that uses skill atoms and design lenses to identify challenges inherent in a user’s goal pursuit and restructure them to afford gameplay-characteristic motivating, enjoyable experiences. Two case studies illustrate the method. The article closes by outlining how gameful design might inform experience-driven design more generally.

提供机构:
Taylor & Francis
创建时间:
2015-05-15
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