MOBA Games Addiction Data
收藏科学数据银行2023-11-13 更新2026-04-23 收录
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https://www.scidb.cn/detail?dataSetId=b43e876cda1e4263aae9b49e5ac814ee
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Two hundred and ninety-eight (298) samples were collected using a non-probabilistic sampling method. The criteria for inclusion were people willing to volunteer and LOL and Arena of Valor (AOV) MOBA gamers, which are the most popular MOBA games in China. Respondents also had to be between the ages of 12 and 40. According to 2017 data by the Nielsen Company, two-thirds of the U.S. population over 13 years old were game players. Sixty-two (62) of the gamers did not play MOBA games and were excluded from the experiment. Online questionnaires were randomly distributed through Wenjuanxing, which has similar functions to Amazon Mechanical Turk. The final analysis consisted of 236 valid questionnaires, representing a 79.2% response rate of the total samples. Acceptance to participate in the experiment acted as informed consent.
提供机构:
Enwu Huang
创建时间:
2023-10-22



