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OpenGVLab/RIVER

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Hugging Face2026-03-06 更新2026-05-10 收录
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--- dataset_info: features: - name: video_source dtype: string - name: video_id dtype: string - name: duration_sec dtype: float64 - name: fps dtype: float64 - name: question_id dtype: string - name: question dtype: string - name: choices sequence: string - name: correct_answer dtype: string - name: time_reference sequence: float64 - name: question_type dtype: string - name: question_time dtype: float64 splits: - name: train num_bytes: 291464 num_examples: 900 download_size: 98308 dataset_size: 291464 configs: - config_name: default data_files: - split: train path: data/train-* task_categories: - video-text-to-text --- <div align="center"> <h2> RIVER: A Real-Time Interaction Benchmark for Video LLMs </h2> <img src="https://github.com/OpenGVLab/RIVER/raw/master/assets/RIVER%20logo.png" width="80" alt="RIVER logo"> [Yansong Shi<sup>*</sup>](https://scholar.google.com/citations?user=R7J57vQAAAAJ), [Qingsong Zhao<sup>*</sup>](https://scholar.google.com/citations?user=ux-dlywAAAAJ), [Tianxiang Jiang<sup>*</sup>](https://github.com/Arsiuuu), [Xiangyu Zeng](https://scholar.google.com/citations?user=jS13DXkAAAAJ&hl), [Yi Wang](https://scholar.google.com/citations?user=Xm2M8UwAAAAJ), [Limin Wang<sup>†</sup>](https://scholar.google.com/citations?user=HEuN8PcAAAAJ) [[💻 GitHub]](https://github.com/OpenGVLab/RIVER), [[🤗 Dataset on HF]](https://huggingface.co/datasets/OpenGVLab/RIVER), [[📄 ArXiv]](https://arxiv.org/abs/2603.03985) </div> ## Introduction This project introduces **RIVER Bench**, designed to evaluate the real-time interactive capabilities of Video Large Language Models through streaming video perception, featuring novel tasks for memory, live-perception, and proactive response. [![RIVER](https://github.com/OpenGVLab/RIVER/raw/master/assets/river.jpg)](https://github.com/OpenGVLab/RIVER/raw/master/assets/river.jpg) Based on the frequency and timing of reference events, questions, and answers, we further categorize online interaction tasks into four distinct subclasses, as visually depicted in the figure. For the Retro-Memory, the clue is drawn from the past; for the live-Perception, it comes from the present—both demand an immediate response. For the Pro-Response task, Video LLMs need to wait until the corresponding clue appears and then respond as quickly as possible. ## Dataset Preparation |Dataset |URL| |--------------|---| |LongVideoBench|https://github.com/longvideobench/LongVideoBench| |Vript-RR |https://github.com/mutonix/Vript| |LVBench |https://github.com/zai-org/LVBench| |Ego4D |https://github.com/facebookresearch/Ego4d| |QVHighlights |https://github.com/jayleicn/moment_detr| ## Citation If you find this project useful in your research, please consider cite: ```BibTeX @misc{shi2026riverrealtimeinteractionbenchmark, title={RIVER: A Real-Time Interaction Benchmark for Video LLMs}, author={Yansong Shi and Qingsong Zhao and Tianxiang Jiang and Xiangyu Zeng and Yi Wang and Limin Wang}, year={2026}, eprint={2603.03985}, archivePrefix={arXiv}, primaryClass={cs.CV}, url={https://arxiv.org/abs/2603.03985}, } ```
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