U.S. household expenditure on video games 2011-2022, by type
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https://www.statista.com/statistics/191061/us-consumer-spending-on-video-games-since-2002/
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In 2022, video game software expenditure amounted to 17.05 U.S. dollars per consumer unit in the United States, up from 12.99 U.S. dollars in 2019. The outbreak of the COVID-19 pandemic had a significant impact on the consumer spending on video games, and expenditure on online gaming services showed the most dramatic year-over-year growth.
于2022年,美国视频游戏软件的人均消费额达到17.05美元,较2019年的12.99美元有所上升。COVID-19疫情的爆发对消费者在视频游戏上的支出产生了显著影响,其中在线游戏服务的支出呈现出最为显著的年度同比增长。
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