Cyber security game-based training comparative study full results
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This study involved three cyber security behaviour interventions: Traditional training materials, an existing game-based training intervention based on the GICAST (Gamified Intelligent Cyber Aptitude and Skills Training) program, and a custom-built learning-based game intervention based on an existing game (Clacker - https://orteil.dashnet.org/igm/?g=https://pastebin.com/raw/pKyKmPRG).Participants were asked to complete a behaviour assessment questionnaire before and after they took part in the intervention, and then were asked to return for a third assessment questionnaire two weeks after the initial experiment. The data in this file consists of their matched responses across all questionnaires.
创建时间:
2025-11-07



