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Use of client-centered virtual reality in rehabilitation after stroke: a feasibility study

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Figshare2019-09-01 更新2026-04-29 收录
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https://figshare.com/articles/dataset/Use_of_client-centered_virtual_reality_in_rehabilitation_after_stroke_a_feasibility_study/9899936
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ABSTRACT Patient-centered virtual reality (VR) programs could assist in the functional recovery of people after a stroke. Objectives: To analyze the feasibility of a rehabilitation protocol using client-centered VR and to evaluate changes in occupational performance and social participation. Methods: This was a mixed methods study. Ten subacute and chronic stroke patients participated in the rehabilitation program using games in non-immersive VR for 40 minutes/day, three days/week, for 12 weeks. Sociodemographic information was collected and the outcome variables included were the Canadian Occupational Performance Measure (COPM) and the Participation Scale. A field diary was used to record the frequency of attendance and adherence of participants and an interview was conducted at the end of program. Results: There were significant and clinically-relevant statistical improvements in the COPM performance score (p
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2019-09-01
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