ResXR stress-test recordings, annotations and analysis code
收藏资源简介:
Recordings, ground-truth annotations and analysis code behind the stress-test results of Bergstein, Barel, Shai Basson, Bromberg and Schonberg, "ResXR: infrastructure for quality-controlled, reproducible studies of human behavior in Extended Reality" (preprint https://doi.org/10.64898/2026.06.17.732869): Supplementary Table 4, its note, and the main-text sentences that summarize them. Recordings: the 11 recordings of the 10 annotated stress-test sessions (TEST_002 to TEST_011b, 17 September to 23 December 2025), made on Meta Quest Pro headsets with development builds of the ResXR Unity template. In each session a wearer followed protocols of the ResXR protocol registry that make hand, eye, face or head tracking fail at known times. Each recording has the three files the template wrote (continuous data, face-expression data, session metadata); TEST_003 also holds the two files of an earlier logger that ran in the same session. recordings.csv lists each recording's versions, the laboratory's notes on headset and firmware, and the checksum of every file. Annotations: annotations.csv lists the 104 annotated events (what the wearer did, when, on which clock, which protocol) and 15 parts of events that the code uses. Code: six short Python files recompute every number and statement of Supplementary Table 4, its note and the main-text sentences from the recordings. results/table4_check.csv lists each statement of the paper with the value measured here: PASS or FAIL for statements the paper makes exactly, and the measured value for statements made in words. To run: unzip all zip files into one folder (the recordings land in recordings/), install uv (https://docs.astral.sh/uv/) and, in that folder, run "uv run code/run_all.py" (about 2 minutes); uv installs Python 3.13.4 and the pinned packages. README.md describes the files and the counting rules. Licenses: recordings, annotations and results under CC0 1.0 (LICENSE-data.txt); code under the Apache License 2.0 (code/LICENSE).



