Survey data and R code for analysing future computer science teachers' readiness to implement game-based learning
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This dataset accompanies an applied educational study focused on the methodology of training future computer science teachers to use digital game technologies and organise game-based learning. The study reports the design and evaluation of the elective course **"Methodology of Using Gaming Technologies"**, which includes the use of Kahoot!, Blooket, LMS Moodle game modules, and Minecraft Education. - Educational level:** Higher education; pre-service teacher training.- Speciality:** 014.09 Secondary Education (Computer Science).- Participants:** 53 fourth-year students.- Data collection method:** Online questionnaire completed after studying the elective course.
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Zenodo创建时间:
2026-07-08



