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U.S. metaverse in-game media experiences 2021

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www.statista.com2023-01-16 更新2025-03-25 收录
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https://www.statista.com/statistics/1276593/metaverse-in-game-media-experiences-usa/
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In 2021, in-gaming experiences of non-gaming activities became increasingly more common as virtual spaces replaced physical gatherings during extended periods of COVID-19 related lockdowns and social distancing. Overall, 65 percent of metaverse participants in the United States had participated in a media experience within video games in the last 12 months and 50 percent of those had been at a live in-game concert.

在2021年,随着COVID-19疫情相关长时间封锁和社交距离措施的实施,虚拟空间取代了实体聚会,非游戏玩家的游戏体验变得日益普遍。总体而言,美国65%的元宇宙参与者在过去12个月内参与了视频游戏中的媒体体验,其中50%的参与者曾出席现场游戏音乐会。
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